Team Awesome

Team Awesome
Nothing or Everything. We Decide.

Tuesday, 12 March 2013

Film Industry Facts

I need some more facts and examples for my film case studies, to help me back up my points.



http://www.bbc.co.uk/newsbeat/14029865



http://www.dga.org/Craft/DGAQ/All-Articles/1001-Spring-2010/Internet-Issues-Piracy-Statistics.aspx





http://news.bbc.co.uk/1/hi/entertainment/4051741.stm -

''The simple fact is that cinema attendance in the 1940s in the UK was almost 10 times the size it is today.

In the 1940s the average annual cinema attendance was 1,400,000,000 people, compared to a mere 167 million in 2003.''

http://www.movingimageeducation.org/explore/platforms/cinema -


http://www.dailymail.co.uk/news/article-2178341/Hollywood-Cinema-attendance-plummets-25-year-low.html -

''Meanwhile, the price of a ticket has been climbing steadily. In 1995, the average ticket price was $4.35. In 2011, that price nearly doubled to $7.92, according to the National Association of Theatre Owners.''



http://www.economicshelp.org/blog/6693/business/cinema-attendance-in-uk/ -


Monday, 11 March 2013

Practical Products Bradley Stearn

Media Studies -

Stop motion task: We played around with stop motion
Photoshop task: We photoshopped a picture of the world into a picture of an eye using photoshop

Childrens film blog: http://49childrensfilm11.blogspot.co.uk

Prelim childrens film:



Children's film opening: Spy School





Thriller blog: http://43longroadthriller12.blogspot.co.uk

Thriller prelim -



Final thriller opening: Night of the Disbeliever




Music video project -

Prelim - we made one minute of music video to practise lip syncing and editing to the song 'Cars' by Gary Numan.

Editing tasks: Editing footage of people in animal costumes dancing to the beat
Syncing up a song to student music video footage to learn how to sync audio to video

Music video blog: http://08musicvideo2012.blogspot.co.uk

Final  music video for Forget About What I Said by The Killers -




Ancillary texts music video project -

Six panel special edition digipak -
 Magazine advert to advertise the digipak -






Film Studies -

Western: We made this in our second film studies lesson in AS. It was to practice shot types and representing characters.



Post production tasks -
Editing footage from French Connection to make our own car chase scene.
Completely re-recording and designing the sound for the bar fight in Mean Streets.

Film extract blog: http://02filmextract12.blogspot.co.uk
Crime Revenge Film Extract
My role was Cinematographer in this film extract for our AS Film Studies



We are currently filming and editing our A2 short film which consists of three different genres/styles which include French New Wave romance, Black and white silent comedy and psychological horror.

Sunday, 10 March 2013

Toy Story Live Action: Primary Research


I sent Jonason and Jesse a message on the Toy Story Live Action Facebook page with some questions about their film and how social networking helped it.

''Yes absolutely. When we had been working on the movie for three months or so we posted the first video on YouTube where we told people what we were doing. We made the facebook page so that there would be one place for people to go for the project (YouTube had some other things on it already). Before the movie was even released, we had more than 1,000 people "like" the FB page. 

Kind of just continuing the story: We searched out Pixar and Toy Story fan pages online and talked about our movie there. I decided to get a twitter which ended up being a great idea in the long run because we had Lee Unkrich (director of Toy Story 3) re-tweet a couple of our videos which really spread the word. It's like trying to find the people who we knew would like our movie and telling them specifically. Toy Story fans would be following him on twitter for example. Our movie had it easy in that way I think because Toy Story already has a big fan base that we could go after. If we did something totally original we would have had a little bit of a harder time. Still, I think we would have done it nearly the same way. 

Social networking sites were definitely what helped the movie go viral. Once we put the movie online (something we only decided to do a week before we did it) it really took off. Some videos go viral a long time after being uploaded, but there were people we didn't even know who had been waiting for it for almost two years.''

Overall I feel that social networking and web 2.0 are what helped Jonason and Jesse produce their film and get the audience that they needed. In the past before the internet was being used, it would have been much harder for them to produce the film, this is because doing research for finding locations and the props would have been more difficult. Also distribution of the film would have been impossible, without YouTube, Facebook and Twitter, the audience just would not have been there for the film to get viewed. Because the film is quite 'niche' as it is different to anything else out there, it is part of the long tail theory by Chris Anderson, which states there is 'unlimited shelf space' on the internet for films to be screened.

Toy Story Live Action; Use of Social Networking

An interview with Jonason Pauley, director of Toy Story Live Action, on 'The Rush' web show.
Jonason mentions how having a Facebook page (click here to see) allowed them to build a 'hype' up around the film even before they released it. He says they gained over 1000 facebook fans before the film was released, so a fairly large fan base was ensured for them. Without social networking this fan base would not have existed, and the success of their film probably wouldn't have either.

 

The video below explains the film, and would have helped get the word out about the final live action film. However another great use of social media is explained in this news video, this is because Lee Unkrich, editor of Toy Story and director of Toy Story 3, 'tweeted' the final film to his 128,000+ Twitter followers. Without social networking, Lee Unkrich probably would have not seen the film, and the popularity and viral state probably would have not been received.

Skate Reel

Skate Reel allows the consumers of EA Skate to film and edit their own skateboarding edits within the game, and to share them to other consumers on the internet. The video editor allows you to do a lot, such as trimming the start and end of a clip, adding slow motion, colour corrections such as black and white, sepia, negative and saturated colours to give the footage a 'retro' feel. The final edits can be uploaded to Skate.ea.com to Skate.Create on the Skate.Reel

Brian Lindley - Producer of Skate -
 ''Another way for you to define yourself in your own sort of personal style, the sky is your limit''

Skate Reel makes the consumers into prosumers, making them the producers of their own content.




Friday, 8 March 2013

Brian Lindley: EA Skate Producer



Producer Brian Lindley talks about sharing photos and videos from the game on the internet for other people to see.
You create a team through the internet, you create your own brand with your own skateboard designs, this brand then gets seen by people around the world.

The video below also discusses the team aspect of Skate 3, and how you can complete career mode with a team of skateboarders  either offline with a computer controlled team, or online with real friends playing in the skateboarding team. In the video Brian Lindley, producer of EA Skate 3, says how skating in teams and creating your own brand is something that professional skateboarders do in real life,so Skate 3 is a much more realistic skateboarding game, which is also more interactive.

The game allows consumers to make user created content, if this content is used by a lot of other players, then a new featured means that EA will reward you new features in your own game for making that content. This is encouraging consumers to make content for the game, this is also helping to distribute the game around the internet by using Skate.Create.

 

Thursday, 7 March 2013

Film Piracy



In this video Javier Bardem talks about how consumers illegally watching pirated films on the internet are affecting the people behind the productions of the film, not just the directors.