http://xkcd.com/802_large/
The size on the map represents volume of daily social actions (posts, chats etc..) based on data gathered over the spring and summer of 2010.
Film - Bradley Stearn
Youtube - Is represented on a fairly large country on the map shown above. YouTube us a popular platform for distributing independent and mainstream films to a large audience. YouTube was a revolutionary break through for the film industry because it allows independent and micro budget filmmakers to share their films for free. With the growing popularity of independent film channels on YouTube, some filmmakers have started making a living through making videos for their channel. Examples of independent filmmakers that I am aware of that make money though Google Adsense on their videos include Neumann Films, and Westhavenbrook Productions. Mainstream cinema can also use YouTube to distribute their films through film trailers and with behind the scenes videos to build a hype around their film.
Because of the digital age of filmmaking, it has become very cheap to produce short films and videos for YouTube. This has resulted in many new up and coming filmmakers being noticed for their films.
Twitter - Twitter is also great for distributing films. It all links in with Youtube with the option to share videos directly from YouTube to your twitter account.
Facebook - Film companies can set up pages for their films and build an audience to share everything to do with their films. They can share behind the scenes images. Pages are free to set up which means anyone can produce a page to market their film, be it big budget productions or micro budget films, audiences are very easy to build up on a facebook page.
Forums - A good way to share YouTube videos to get more views and reviews on a film is to share it to a forum related to film production or the topic of the film. Doing this will allow more people to view your film, which means more people will comment and review the film, and hopefully share it to their friends and family if they enjoy the film. The whole process will make a YouTube film more popular, as the more websites that has a film embedded on the more people will come across your film.
Video Games - Jack Sandham
Youtube - Video games on youtube can be advertised by the means of game trailers. Game trailers is a new form of marketing for the industry and this is because of the internet. Previously new games used to be advertised by traditional billboards and posters and now this is combined with online trailers by using a simultaneous release.
Youtube is also used for the consumers to become prosumers by creating there own content by using a game engine that is open for modification. An example of this is Crysis Editor which allows you to create your owns maps. Consumers can then upload their content to Youtube by advertising their content. Machinima is the word used to describe content or films created by users that is using a game engine.
Youtube also holds consumer videos by direct upload from video games. This could be a good goal in FIFA or a good race in Dirt Showdown.
Twitter - Twitter is useful for video games to attract audiences to upcoming games to the market. This could be via global institution twitter accounts or even developers tweeting about new games. Twitter can also be used for information about patches of a game and DLCs for a game. Finally Twitter can be used to provide direct feedback to the developers by replying or tweeting to them.
MMO - This is a whole new section to the game industry that relies on the internet. MMO stands for massively multiplayer online (game). This is basically a video game that is completely online all of the time and allows you to interact with other users and the same time. An example of this is 'World of Warcraft' which is an online game in which you play as a character that you create and evolve in an online world. Without the internet, the success of the video games industry for global institutions an for the use of multiplayer games would have been poor.
Forums - Forums are commonly used for feedback on common issues of a game for either developers or other game users, just incase other users have experienced the problem.